Unreal: Substance Designer Workflow
With Scott Pagano
Liked by 55 users
Duration: 2h 5m
Skill level: Intermediate
Released: 1/19/2018
Course details
Explore the integration of Substance Designer—a powerful tool for creating textures for 3D art, visualization projects, and games—with Unreal Engine. This course provides a solid foundation of the principles of texture creation in Substance Designer for use in Unreal Engine. Instructor Scott Pagano explains how to import a model into Substance Designer and bake AO, curvature, and ID maps. He discusses the advantages of system-based procedural texture creation, and shows how to create both image file output and substances which can be used and modified directly in the Unreal editor.
Skills you’ll gain
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Share what you’ve learned, and be a standout professional in your desired industry with a certificate showcasing your knowledge gained from the course.
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Certificate of Completion
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Meet the instructor
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Contents
What’s included
- Practice while you learn 7 exercise files
- Learn on the go Access on tablet and phone