From the course: Unreal Essential Training (2019)

Using the exercise files - Unreal Engine Tutorial

From the course: Unreal Essential Training (2019)

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Using the exercise files

- [Instructor] If you're following along with the exercise files, begin by downloading them into the directory of your choice. These Unreal Project files can get pretty large, so make sure you have plenty of room. If the packet contains multiple zip files, be sure to download all of them before attempting to extract. Now let's dig through the file structure a bit and have a look around. If your exercise files seem to be missing several of these crucial engine folders, don't worry, the engine will regenerate these the first time you run the project. We've added this placeholder for you to save your packaged project and final cinematic into when the time comes. If you want to peek ahead and see what you're working towards, you can find the final build folder as a separate course files download and unzip it here. Inside, you'll find an executable containing an interactive walkthrough of the office environment, as well as the cinematic, both of which you'll be making in this course. Config, intermediate, and saved files are all used by the engine in the background, to store parameters, settings and states of your project so you can focus on creating. Another automatically generated file you can ignore is the project thumbnail. This image is what is displayed on the icon in the launcher and in your project library. That leaves the content folder. This is the real meat and potatoes of our project. This is where we will import and organize all of the various assets we'll be using throughout the course. But we'll get into more on that later. That leaves us with the main Unreal Project file. A quick note on engine versions, the incredible team at Epic is always working to improve the engine and its features, and that means they're releasing new builds all the time. At the time of this recording, the course material is running on Unreal 4.23.0. But if you're on a newer build, you can either download this version in the launcher, or right click on the project file and select Switch Unreal Version to upgrade the course material, like this. From here, it'll give you a dropdown of all the Unreal engine builds that you have downloaded. Let's cancel that, and go ahead and open up the project by double-clicking. Once you've loaded the project, head to the Content Browser at the bottom of the screen. This is where you can find the Maps folder that you can use to follow along with the course, again, by opening up the appropriate chapter folder. At the start of each movie, an overlay will appear on the screen like this one. That'll direct you to the map being used. If you're having trouble finding it, simply type the map name into the search bar up here. Along this course, you'll likely come across files like these. Don't worry about them, they're just data for the engine. You can also filter these out by clicking Filter, Level. Now, let's set up our project settings so we don't have to see this disclaimer screen again. Head up to Settings and choose Project Settings. Now, over in the left here, select Maps & Modes. You can see under Default Maps that the Editor Startup Map is set to Before You Begin. Let's go ahead and click this dropdown and select Level Setup Begin. That way, the next time we open up the editor, we'll be greeted by something other than this disclaimer map. And now that we've gotten that out of the way, it's time to dive into Unreal Engine 4.

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