From the course: V-Ray Next: Unreal Engine Rendering
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Using external materials
From the course: V-Ray Next: Unreal Engine Rendering
Using external materials
- [Narrator] In this final exercise for the chapter, we're going to take a look at one of the ways in which we can render in V-Ray for Unreal using materials that are, neither available inside not even currently supported by it. Essentially in this instance rendering in Unreal, with a V-Ray for 3ds Max material. To demonstrate how this works, and the ease with which it can be done, let's first of all make sure we are viewing our scene through the render view camera and then go ahead and take a base render. After saving that to the frame buffer's history list, a feature we will be checking out in due course. Let's search for our grapes material, inside the content and V-Ray scenes folders by typing the word grapes. After which we need to right click on the material. Now right up at the top of the pop-up menu, we have two V-Ray material instance actions that we can perform. One is find the material's parent, which would…
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Contents
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Material choices when using V-Ray in Unreal Engine 4 (UE4)2m 11s
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The V-Ray material instance asset4m 15s
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The VRayMtl3m 46s
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The VRayCarPaintMtl4m 7s
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The V-Ray physically based rendering (PBR) Mtl3m 25s
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Creating basic materials5m 37s
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Using external materials2m 18s
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