From the course: V-Ray Next: Unreal Engine Rendering

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Using the history tool

Using the history tool

From the course: V-Ray Next: Unreal Engine Rendering

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Using the history tool

- [Instructor] One control on the V-Ray Frame Buffer window that you have already seen me make use of is the history option. And so what we want to do in this exercise is take a minute or two to explore both the workings of, and the options available for this very handy tool. To enable the history function, if it isn't already, all we need do is click the big H icon that can be found among the tools along the bottom of the Frame Buffer window, which should then open up the history list dialogue for us. This being by default docked to the main Frame Buffer window. We will also need to use what is essentially an on, off switch for the history function, which if I go ahead and click, opens up the history settings window, which, to be honest, on my system is really buggy at this moment in time because if I do anything here other than click on the browse button, and then select a folder and click OK, the whole Frame Buffer will…

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