From the course: Unreal: Substance Designer Workflow
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Viewing material
- [Narrator] Now that we've baked out some various maps, and you know, we have some other assets that we can use to make our material, now we're going to start seeing how we can actually visualize this stuff on our model and substance. So, let's open up our resources folder here, and I'm going to double-click on altar_01 to get our model in our viewport. First thing we're going to do is the most basic way to view stuff, I just want to wire in our various maps, into our base color output channel, just so we can see them applied to our model to double check everything. So, we have our default outputs here, that got created when we automatically created our graph, and I'm going to scroll in the to the top one here that's the base color. I'm going to drag my ambient occlusion over, I'm going to wire that in. Let's double click on base color, and there you go. So, what we want to so is we want to have this apply to the model, so I'm going to right click on this, I'm going to say view in 3D…
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