From the course: Unreal Engine: ArchViz Design Techniques

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Working with material packages

Working with material packages

From the course: Unreal Engine: ArchViz Design Techniques

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Working with material packages

- [Instructor] Materials are the first step towards improving the look and feel of your scene. But more often than not, the materials you want are in another project. Let's fix that. Open a project file containing the materials you want. In this case, I'm using the exercise files for another Arch Viz course, but feel free to use any project you have access to. Now simply select the materials that you like from the Content browser, like so. They're referenced in the material and will migrate with them. Now, right click, head up to Asset Actions and select Migrate. This view shows you all the referenced assets in their folder hierarchy. So as you can see, the base color, normal, and roughness maps we saw before are included in this migrate. Now, click on the content folder and select this folder to migrate to. It's important that you're working with the content folder and not a deeper one as this will break references. Since I've already imported these materials and organized them in…

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