From the course: V-Ray Next: Unreal Engine Rendering

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Working with our camera settings

Working with our camera settings

From the course: V-Ray Next: Unreal Engine Rendering

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Working with our camera settings

- [Instructor] Something that quickly becomes obvious if I go ahead and take a render of our imported scene here, is that quite a few elements in the level haven't transferred over quite as well as we would perhaps have hoped given that, there are clear issues that need sorting out, with exposure being something that immediately stands out given that, as we took that render there, you hopefully noticed down in the bottom-right of the Unreal UI that we got a popup message warning us about the Auto-Exposure and Auto White Balance features. Now in 3DS Max, both of these options were disabled in V-Ray Next GPU, but it would seem that on importing into a new Unreal in V-Ray project, those have been enabled. Not that they are actually working mind you, because if we come over to the V-Ray Settings tab, you can see right at the top that Interactive Rendering is still enabled even though we are not rendering in the Unreal Viewport.…

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