From the course: V-Ray 3.0 for 3ds Max Essential Training

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Adding a Physical Camera to the scene

Adding a Physical Camera to the scene

From the course: V-Ray 3.0 for 3ds Max Essential Training

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Adding a Physical Camera to the scene

- As has pretty much always been the case with the standard 3ds Max Camera, we actually have a couple of options available to us when it comes time to create or add a new physical camera to our scenes. In terms of what we tend to think of as a typical creation method in Max, we could come to the Create and Camera sections of the command panel and then, after choosing the Physical option, simply left-click and drag in order to add a new camera to the scene. Before I actually go ahead and do that, though, I just want to make certain that our camera is going to be at least somewhat visible once it is created. To help with that, I am going to, first of all, put a check in the Auto Grid box and then left-click and drag in the scene to create. With a right-click, of course, taking us out of Create mode. To get a proper look at the camera, let's left-click to select the line that connects the camera icon to its target, which is a quick way, in 3ds Max, of selecting both, which, of course…

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