From the course: V-Ray 3.0 for 3ds Max Essential Training

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Adding a spherical fill light

Adding a spherical fill light

From the course: V-Ray 3.0 for 3ds Max Essential Training

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Adding a spherical fill light

- We have so far then looked at creating then positioning the default V-Ray light in our scene setting it up to serve as the key or main light as well as having taken a look at a number of critical controls that the light type makes available to us. In this exercise, we want to go ahead and add some fill light to our set up whilst at the same time exploring even more features of the V-Ray light type. To add another of those to the existing set up then let's come into the Create Light section of the Command Panel and from the V-Ray section click to enter Create mode for the V-Ray light. Now we could create our light in the scene using the default rectangular type and then alter the shape specification for it once it has been created. To do things a little differently though, I'm going to access the Type drop down before creating the light and make the switch from plain to sphere. A simple click and drag operation in the top Viewport now just off to the right of our cars will create the…

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