From the course: V-Ray 3.0 for 3ds Max Essential Training
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Controlling exposure manually
From the course: V-Ray 3.0 for 3ds Max Essential Training
Controlling exposure manually
- Whilst the default Auto ISO exposure method in the new Physical Camera is in my honest opinion, the simplest way to handle exposure in a scene, we can of course still make use of a more manual approach to the process, should we want, or need to. All we need do is enable the Manual, instead of Target Option in the Camera's controls, and we're good to go. Indeed this will instantly put many V-Ray users back on very familiar ground, as we can now use the various photographic or camera based controls, to handle the brightness of our renders. Although, of course not everyone is going to be comfortable with the idea of using camera controls, in order to deal with illumination levels in a 3D render, which is why we're going to spend a few minutes in this video examining each of the controls that make up the exposure triangle, as it is often times referred to, until we can get a better idea of the role they play in controlling scene lighting. First of all then let's come to the Lens section…
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Contents
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Where did the V-Ray Physical Camera go?3m
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Adding a Physical Camera to the scene2m 55s
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Overview of the Physical Camera controls6m 16s
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A primer on exposure values (EVs)2m 38s
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Automated Exposure Control5m 40s
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Controlling exposure manually3m 54s
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Correcting a skewed perspective3m 11s
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Creating depth of field5m 1s
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Adding Motion Blur effects3m 14s
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