From the course: V-Ray 3.0 for 3ds Max Essential Training
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Correcting a skewed perspective
From the course: V-Ray 3.0 for 3ds Max Essential Training
Correcting a skewed perspective
- When producing visualization renders or, perhaps, even when creating environment or landscape renders, a CG artist may well be asked to mimic the functionality found in perspective control or tilt-shift lenses, a class of specialized camera lenses that are, oftentimes, employed by visualization photographers. Indeed, if we take a look at our start scene here, we can, perhaps, see why the ability to straighten vertical lines in a finished visualization render could be a desirable piece of functionality to have available. Here, we have a number of vertical lines that are clearly leaning or sloping quite badly. Something that becomes especially apparent when we compare, say, the doors and frames here to the border of 3ds Max's safe frame region. Now, you may be thinking: well, that isn't really a problem, as 3ds Max already has a Camera Correction modifier that can be used. Well, whilst that is technically true, it actually doesn't help much here, as the Camera Correction modifier…
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Contents
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(Locked)
Where did the V-Ray Physical Camera go?3m
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Adding a Physical Camera to the scene2m 55s
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Overview of the Physical Camera controls6m 16s
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A primer on exposure values (EVs)2m 38s
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Automated Exposure Control5m 40s
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Controlling exposure manually3m 54s
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Correcting a skewed perspective3m 11s
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Creating depth of field5m 1s
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Adding Motion Blur effects3m 14s
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