From the course: V-Ray 3.0 for 3ds Max Essential Training

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Correcting a skewed perspective

Correcting a skewed perspective

From the course: V-Ray 3.0 for 3ds Max Essential Training

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Correcting a skewed perspective

- When producing visualization renders or, perhaps, even when creating environment or landscape renders, a CG artist may well be asked to mimic the functionality found in perspective control or tilt-shift lenses, a class of specialized camera lenses that are, oftentimes, employed by visualization photographers. Indeed, if we take a look at our start scene here, we can, perhaps, see why the ability to straighten vertical lines in a finished visualization render could be a desirable piece of functionality to have available. Here, we have a number of vertical lines that are clearly leaning or sloping quite badly. Something that becomes especially apparent when we compare, say, the doors and frames here to the border of 3ds Max's safe frame region. Now, you may be thinking: well, that isn't really a problem, as 3ds Max already has a Camera Correction modifier that can be used. Well, whilst that is technically true, it actually doesn't help much here, as the Camera Correction modifier…

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