From the course: V-Ray 3.0 for 3ds Max Essential Training
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Creating a mesh light
From the course: V-Ray 3.0 for 3ds Max Essential Training
Creating a mesh light
- In this video, we're going to take a look at the final operating mode of the V-RayLight, and demonstrate just how easy it is to turn a piece of scene geometry into a direct light source. To do this, let's come to the Layer Manager and un-hide the Spherical Mesh Lights layer, by clicking on the lightbulb icon. This just reveals a number of sphere objects that have been placed around the perimeter of our ornamental pool here. If I go ahead and, one at a time, select through these, we can see that they are just regular 3ds Max primitives with nothing added to them. To turn these into V-Ray mesh lights, the first thing we will need to do is come over to the Create tab, jump into the V-RayLight section, and then click to select the V-RayLight button. As it really doesn't matter which operating type we work with at this moment in time, we can come over to the top viewport and then left mouse click and drag to create a standard V-Ray Plane light. Remembering of course to right click in…
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Contents
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Using 3ds Max light types with V-Ray5m 21s
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Working with the V-Ray light5m 7s
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Adding a spherical fill light4m 15s
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The V-Ray Sun and Sky system4m 34s
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Controlling global exposure3m 49s
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Enabling the Environment skylight3m 37s
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Working with the V-Ray dome light4m 33s
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Creating a mesh light2m 53s
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