From the course: V-Ray 3.0 for 3ds Max Essential Training
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Creating a translucency effect
From the course: V-Ray 3.0 for 3ds Max Essential Training
Creating a translucency effect
- In this exercise, we're going to take a look at how we can quickly add a little bit of extra believability to our tablecloth material, and what we want to have it do is respond more realistically to our scenes lighting setup. To do this we're going to make use of V-Ray's two sided material. Let's pull up our material editor then using the m key and in the tablecloth tab, have a look at the material that is already settled which is in fact just a regular V-Ray material with both diffuse and normal maps already applied to it. In fact, if we go ahead and take a render, we can see exactly what we're getting at this point in time. Which although looking decent enough on the surface of things, is not in fact behaving as we would perhaps expect, given our scene lighting setup. You see, from this particular camera view, we are quite obviously looking almost directly toward the sun, the directional shadows on the ground give that fact away. And yet, we aren't really seeing any kind of light…
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Contents
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Introduction to V-Ray specific materials3m 21s
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Creating diffuse color5m 14s
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Making a clear glass material5m 39s
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Making colored and frosted glass4m 35s
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Making reflective materials4m 35s
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Blurring our reflections2m 43s
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Creating a translucency effect4m 45s
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Using VRmats6m 7s
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New ray-traced SSS shader3m 24s
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New simplified skin shader3m 46s
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V-Ray hair shader4m 31s
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