From the course: V-Ray 3.0 for 3ds Max Essential Training
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The Denoiser
- [Narrator] One of the coolest time-saving features added to V-Ray in the 3+ family of updates has been the Denoiser Render Element. And to help show how this particular feature works, we have set up our scene here so that we're actually getting more speed from it then we are final render quality. The reason for that, if I just scroll the timeline here, is that we actually have a 100-frame camera animation, that, whilst admittedly containing some pretty rough camera motion, still needs rendering out to the client's required resolution of 1920 by 1080. The problem I have is that, to render the sequence out at anything like a production-quality finish, as seen in our test image saved to the history list, we're looking on this old I7-4820K CPU running at 3.7 gigahertz, at a rough per-frame render time of just over an hour each -- which, of course, when we have a hundred frames to do, adds up to a significant cost in terms of the time that it is going to take. If I take a render of the…
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Contents
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Introduction to this update56s
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Using the additional exercise files53s
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V-Ray and 3ds Max versions used46s
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The Denoiser4m 14s
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Interactive Lens Effects3m 31s
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MDL materials4m 22s
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RT GPU improvements3m 35s
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Resumable Rendering3m 32s
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VFB Real-Time improvements4m 33s
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Interactive Production Renderer4m 39s
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The AL Surface shader4m 27s
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V-Ray scene object3m 59s
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Full Light Select Element4m 4s
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Cryptomatte3m 51s
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Next steps35s
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