From the course: V-Ray 3.0 for 3ds Max Essential Training

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Fixing super bright sampling problems

Fixing super bright sampling problems

From the course: V-Ray 3.0 for 3ds Max Essential Training

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Fixing super bright sampling problems

- Every now and again as render artists we come across a scene that almost feels designed to cause a plethora of problem sorrows. One such instance is when we find a scene that has been composed and lit in such a way as to make it very difficult indeed to get a clean, reasonably fast render from it, such as the example we have here. Lots of glossy and blurry reflections, a very shallow camera angle, and a cranked up HDRI inside a V-Ray dome light are all combining to produce the bitty or noisy looking render that we see here. Now we could of course bump up image sampling in the scene in an effort to clean things up. The problem with doing that would be that our current render time of just under three minutes a frame would increase by quite a significant amount no matter which sampling engine we decided to use. A better first port of call here, given the problems that we are seeing, would be to try and make use of V-Ray 3s new Max Ray Intensity parameter found in the global switches…

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