From the course: V-Ray 3.0 for 3ds Max Essential Training
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Introduction to this update
From the course: V-Ray 3.0 for 3ds Max Essential Training
Introduction to this update
- [Brian] Hello, and welcome to the second and final update chapter for my V-Ray 3 for my 3ds Max Essential Training course, where we will again take a look at just some of the features and updates that were added in the 3.4 to 3.6 updates for V-Ray this time, none of which of course were part of the 3.008 release that was used to record the initial training course. As before, even though we are only talking about more point releases over the software, something typically used to fix existing bugs, we do have quite a batch of features and tools to take a look at. And of course, what we cover here is by no means even close to being a complete list of all the new stuff that went into the 3.4 to 3.6 releases. That having been said, there is still plenty for us to look at and discuss in this update chapter, and so let's get a move on and dive into the course.
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Contents
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Introduction to this update56s
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Using the additional exercise files53s
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V-Ray and 3ds Max versions used46s
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The Denoiser4m 14s
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Interactive Lens Effects3m 31s
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MDL materials4m 22s
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RT GPU improvements3m 35s
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Resumable Rendering3m 32s
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VFB Real-Time improvements4m 33s
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Interactive Production Renderer4m 39s
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The AL Surface shader4m 27s
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V-Ray scene object3m 59s
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Full Light Select Element4m 4s
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Cryptomatte3m 51s
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Next steps35s
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