From the course: V-Ray 3.0 for 3ds Max Essential Training

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MDL materials

MDL materials

From the course: V-Ray 3.0 for 3ds Max Essential Training

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MDL materials

- [Tutor] The term, MDL is actually an initialism, that refers to Nvidia's material definition language, a programming language that can be used to create material shaders for use in any application or render engine, that supports the MDL standard. The language was designed with the express goal of providing a relatively easy way in which developers could tell a material just how it was supposed to handle surface interactions with light, such as reflectance, specular reflection, roughness levels and so on, it was also designed to provide a common material exchange format, that would allow physically-based materials to always look the same in any render engine that has MDL support. Now unlike many material types in V-Ray and 3ds Max, the V-Ray MDL material isn't so much a material per se as a loader, in fact, if we open up the Slate Material editor and in the MDL tab, drag a V-Ray MDL material onto the workspace and then double click to load its parameters, you can hopefully see what I…

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