From the course: V-Ray 3.0 for 3ds Max Essential Training
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Making a clear glass material
From the course: V-Ray 3.0 for 3ds Max Essential Training
Making a clear glass material
- Given that glass is one of a handful of material types that we come into contact with probably on a daily basis, the likelihood that we will need to recreate it in some way on one of our projects is quite high. And compared to older shaders such as 3ds Max's standard material, the V-Ray material makes creating a variety of realistic glass types a very simple process. In this exercise, we're going to focus on creating a basic glass shader for our champagne glasses here, one that could be used as a jumping off point for something a little more complex. Let's open up the Material Editor then, and as we did in the previous exercise, create a new workspace tab, calling it "Glass", to which we can then add a new V-Ray material, calling it "Champagne Glasses". We then want to select the glass geometries on our shelf, and apply the new material to them. Now bearing in mind that the V-Ray material is an energy conserving material type, and given the fact that the glass is both reflective and…
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Contents
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Introduction to V-Ray specific materials3m 21s
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Creating diffuse color5m 14s
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Making a clear glass material5m 39s
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Making colored and frosted glass4m 35s
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Making reflective materials4m 35s
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Blurring our reflections2m 43s
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Creating a translucency effect4m 45s
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Using VRmats6m 7s
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New ray-traced SSS shader3m 24s
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New simplified skin shader3m 46s
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V-Ray hair shader4m 31s
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