From the course: V-Ray 3.0 for 3ds Max Essential Training
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Making reflective materials
From the course: V-Ray 3.0 for 3ds Max Essential Training
Making reflective materials
- In this exercise, we're going to take a look at creating a basic highly reflective metal material that, just like our earlier glass, could again be used as starting or jumping off point from which a much more complex metal could be created. Let's again start by pulling up the Material Editor, creating a new work space tab, and calling it Metals. We will also want a new Vray material so let's drag one of those onto the canvas and for now name it Chrome. As with our glass material the Diffuse controls here won't be adding any actual color to the metal that we're creating although they will definitely have an effect on its final look. To avoid any artificial lightening of our metal by the Diffuse property then let's go ahead and set the Diffuse color to black. As a really pure and expensive chrome would sit pretty close, as far as the eye was concerned, to completely reflective let's for now set our Reflection value to something like 250 and then double click the material header to…
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Contents
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Introduction to V-Ray specific materials3m 21s
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Creating diffuse color5m 14s
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Making a clear glass material5m 39s
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Making colored and frosted glass4m 35s
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Making reflective materials4m 35s
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Blurring our reflections2m 43s
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Creating a translucency effect4m 45s
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Using VRmats6m 7s
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New ray-traced SSS shader3m 24s
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New simplified skin shader3m 46s
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V-Ray hair shader4m 31s
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