From the course: V-Ray 3.0 for 3ds Max Essential Training
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New ray-traced SSS shader
From the course: V-Ray 3.0 for 3ds Max Essential Training
New ray-traced SSS shader
- Whilst the V-Ray Fast SSS2 material isn't new to Version 3.0 of V-Ray, there have been some behind-the-scenes tweaks to it that are worth quickly checking out in this video. Now, seen here, if I just take a render, we have a very simple setup, with our dog's head statue sitting on a shelf in direct sunlight. With no GI systems enabled and with just a default V-Ray material applied to it, all we see from this side of the object is, for the most part, a solid black silhouette. Now, of course, even in previous versions of V-Ray, if we wanted to create the impression that this object had been created from something less dense than granite, we could add a sub-surface scattering, or SSS material to it, in order to create light penetration in the volume of the geometry, with probably the best general purpose choice for this being the V-Ray Fast SSS2 material. One reason for this, if I just open up the Material Editor using the M-key and then jump into the dog bust tab, is the fact that the…
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Contents
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Introduction to V-Ray specific materials3m 21s
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Creating diffuse color5m 14s
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Making a clear glass material5m 39s
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Making colored and frosted glass4m 35s
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Making reflective materials4m 35s
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Blurring our reflections2m 43s
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Creating a translucency effect4m 45s
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Using VRmats6m 7s
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New ray-traced SSS shader3m 24s
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New simplified skin shader3m 46s
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V-Ray hair shader4m 31s
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