From the course: V-Ray 3.0 for 3ds Max Essential Training
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New simplified skin shader
From the course: V-Ray 3.0 for 3ds Max Essential Training
New simplified skin shader
- If you are a regular subscriber to the lynda.com online training library you may already have watched the V-Ray two version of this course released way back in March 2012. If so you will be acquainted with our character head here, which in that course was textured using the same VRayFastSSS2 material as we see here. The only difference in this instance being that we're making use now of the skin pink preset found in the general parameters rollout. The resulting render from this setup, if I just take a look at the image already captured in the V-Ray frame buffer, looks for a skin preset fairly decent. The problem however comes should we want to tweak and (mumbling) direct our skin material in some way. Because if I open up the Material Editor and come into the Skin tab you can see when I select the material that the controls made available to us aren't really designed specifically with the creation of skin in mind. In other words, the terminology used in the material controls aren't…
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Contents
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Introduction to V-Ray specific materials3m 21s
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Creating diffuse color5m 14s
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Making a clear glass material5m 39s
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Making colored and frosted glass4m 35s
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Making reflective materials4m 35s
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Blurring our reflections2m 43s
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Creating a translucency effect4m 45s
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Using VRmats6m 7s
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New ray-traced SSS shader3m 24s
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(Locked)
New simplified skin shader3m 46s
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V-Ray hair shader4m 31s
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