From the course: V-Ray 3.0 for 3ds Max Essential Training

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Physical Camera controls

Physical Camera controls

From the course: V-Ray 3.0 for 3ds Max Essential Training

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Physical Camera controls

- In this video, we're going to take a look over a few of the myriad controls that are provided to us as a part of the V-Ray Physical Cameras tool set. The first choice presented to us being that of camera type. Changing this option alters the way in which our camera simulates shutter types, and so mainly affects any in-render motion blur that we may be producing. The still camera has been designed to simulate a still photo camera, and so makes use of a regular shutter speed value denoting fractions of a second, just as you would find on a digital SLR or point-and-shoot camera. The movie camera simulates, naturally, a motion-picture camera, and so makes use of a circular shutter. This means we lose the shutter speed control, and instead gain shutter angle and shutter offset options, both of which work using values set in degrees of rotation. With the video camera model, we have something that simulates a shutterless video camera using a CCD matrix, and so the only extra control we…

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