From the course: V-Ray 3.0 for 3ds Max Essential Training

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Physical Camera setup

Physical Camera setup

From the course: V-Ray 3.0 for 3ds Max Essential Training

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Physical Camera setup

- If we were to create what could be defined as photographic realism in our lighting and rendering setups, then we will most likely want to master can rightly be called a photographic approach to rendering. In such a workflow, we would make use of real world scale in our scenes, we would use real world lighting units for our light intensity settings, and we would as closely as possible, mimic the physical behavior of real world photographic equipment. For those who already have experience as photographers, this approach to a rendering workflow would immediately feel very familiar, as it shares the same tools and terminology as its real world counterpart. Even for those who may not have any real photographic experience, this approach can quickly become a familiar and powerful way of creating natural, photographic looking images. A major component in this particular workflow is the V-Ray Physical Camera that we will take a closer look at in this chapter. Inside our stat scene here, we…

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