From the course: V-Ray 3.0 for 3ds Max Essential Training

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Randomization and better translucency

Randomization and better translucency

From the course: V-Ray 3.0 for 3ds Max Essential Training

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Randomization and better translucency

- [Instructor] Given that one of the hardest things to do in a CG scene is replicate the oftentimes random nature of the world around us, one of the coolest maps added to V-Ray's arsenal in recent years was the MultiSubTex map, a node that with a little bit of setup work can help add the appearance of randomness to a scene in a semi-automated way. Well, the good news for V-Ray artists is that this extremely versatile map has now gotten even better. To show how that can be the case, lets select all of the objects on our middle and bottom shelves here and then after opening up the material editor using the M key, let's jump into the override tab and use a right-click on the material from there to assign it to our current selection. If we were to take a render now of course, all we would have would be gray objects sitting on our shelves. To quickly add some color though, let's drop a MultiSubTex map onto the work area and then plug that into the diffuse lot of the override material. Now…

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