From the course: V-Ray 3.0 for 3ds Max Essential Training
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The Triplanar Map
From the course: V-Ray 3.0 for 3ds Max Essential Training
The Triplanar Map
- [Instructor] Another improvement to the material and map tools that are available to us in V-Ray comes in the form of the triplanar map, added in V-Ray 3.3. To show how this works, we have a variation here of the scene in which we have a sculpted dog's head. And if I just open up the material browser using the m key and then jump into the Dog Bust tab, we can see it has a V-Ray material applied that has a wood bitmap plugged into the diffuse slot, which is perhaps not the most common material for this type of sculpt, but it is one that helps us see how that triplanar map can be very useful at times. Now the interesting thing about this particular version of the head model is that it has had all UVW mapping removed from it, and so if I go ahead and take a render using in this instance V-Ray RT GPU, you can see that all we get is a homogenous color from the map, with no detail showing up at all. And indeed, this is one of the situations in which we could find ourselves whereby the…
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Contents
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Introduction to this update56s
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Using the additional exercise files1m 12s
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V-Ray and 3ds Max versions used38s
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Updates to V-Ray RT6m
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VFB improvments6m 43s
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Updates to cameras3m 44s
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GGX, rounded corners, and more4m 17s
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Randomization and better translucency3m 44s
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The Triplanar Map5m 19s
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Render elements3m 41s
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Lighting updates4m 15s
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Aerial perspective4m 1s
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Volume grid6m 56s
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V-Ray proxy5m 31s
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The V-Ray Instancer5m 12s
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VR mesh viewer3m 52s
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Odds and ends3m 50s
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Next steps32s
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