From the course: V-Ray 3.0 for 3ds Max Essential Training

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The Triplanar Map

The Triplanar Map

From the course: V-Ray 3.0 for 3ds Max Essential Training

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The Triplanar Map

- [Instructor] Another improvement to the material and map tools that are available to us in V-Ray comes in the form of the triplanar map, added in V-Ray 3.3. To show how this works, we have a variation here of the scene in which we have a sculpted dog's head. And if I just open up the material browser using the m key and then jump into the Dog Bust tab, we can see it has a V-Ray material applied that has a wood bitmap plugged into the diffuse slot, which is perhaps not the most common material for this type of sculpt, but it is one that helps us see how that triplanar map can be very useful at times. Now the interesting thing about this particular version of the head model is that it has had all UVW mapping removed from it, and so if I go ahead and take a render using in this instance V-Ray RT GPU, you can see that all we get is a homogenous color from the map, with no detail showing up at all. And indeed, this is one of the situations in which we could find ourselves whereby the…

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