From the course: V-Ray 3.0 for 3ds Max Essential Training
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Updates to V-Ray RT
From the course: V-Ray 3.0 for 3ds Max Essential Training
Updates to V-Ray RT
- [Instructor] The very first set of updates that I would like to cover in this update chapter and actually updates to V-Ray in the truest sense at all in that they aren't features that have been added to the render engine, but are instead standard features that have now become available to the RT or real time engine in V-Ray, with the 3.1 to 3.3 releases. To take a quick look at just a few of them in action, we're going to use the same shot and basic scene setup as per my substance to V-Ray course found on Lynda.com, although the render that we have already taken here does look quite a bit different from the image that we finished up with at the conclusion of that course, simply because I have rebuilt the scene here using the RTGPU engine or rather using the features of the RT engine that were available at the time of the original V-Ray three for 3DS Macs essential training release. Well almost that is, because I do have to confess that this particular render was created using…
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Contents
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Introduction to this update56s
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(Locked)
Using the additional exercise files1m 12s
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V-Ray and 3ds Max versions used38s
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Updates to V-Ray RT6m
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VFB improvments6m 43s
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Updates to cameras3m 44s
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(Locked)
GGX, rounded corners, and more4m 17s
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Randomization and better translucency3m 44s
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(Locked)
The Triplanar Map5m 19s
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Render elements3m 41s
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Lighting updates4m 15s
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Aerial perspective4m 1s
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Volume grid6m 56s
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V-Ray proxy5m 31s
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(Locked)
The V-Ray Instancer5m 12s
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VR mesh viewer3m 52s
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Odds and ends3m 50s
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Next steps32s
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