From the course: V-Ray 3.0 for 3ds Max Essential Training
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Using 3ds Max light types with V-Ray
From the course: V-Ray 3.0 for 3ds Max Essential Training
Using 3ds Max light types with V-Ray
- As already noted in our workflow recommendations video making use of 3ds Max native tools can be a perfectly viable approach to lighting and rendering with Vray. In fact, the ability to use 3ds Max's own light types may be an especially attractive option to us if we already have some skill with them. Better still is the fact that even when making use of 3ds Max light types we are, of course, also able to work with many Vray specific lighting options such as it's Global Illumination and Caustic Effect engines. I do, however, want to draw your attention to a couple of things that we will need to keep in mind if we want to adopt this particular approach to our lighting. The first of which is in connection with shadow options. To demonstrate let's, in the Command Panel, come to the Light Creation section and from the drop down choose to work with 3ds Max's standard light types. In this instance, I want to create a simple target spotlight so let's select that, turn on Autogrid and then…
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Using 3ds Max light types with V-Ray5m 21s
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Working with the V-Ray light5m 7s
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Adding a spherical fill light4m 15s
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The V-Ray Sun and Sky system4m 34s
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Controlling global exposure3m 49s
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Enabling the Environment skylight3m 37s
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Working with the V-Ray dome light4m 33s
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Creating a mesh light2m 53s
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