From the course: V-Ray 3.0 for 3ds Max Essential Training

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Using Render Mask

Using Render Mask

From the course: V-Ray 3.0 for 3ds Max Essential Training

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Using Render Mask

- One big challenge that simply comes with the territory when trying to complete high quality, high resolution renders on a project would be the sheer amount of time that has to be allotted to the rendering of the final images. This challenge can quickly turn into a serious problem however, if we are told very late in the day that alterations simply have to be made. Situations like this are part of the reason why many studios have long since turned to a compositing-based pipeline. Providing as it does, the freedom and flexibility to make changes, sometimes very significant ones, long after the actual rendering is done. Let's suppose though that we have just finished quite a lengthy render on a project and that we have produced it without the need for any further compositing work in mind. In other words, what we get out of V-Ray is everything that we have. No render elements, no masks, no mats, nothing but the final image. At this point though, our art director or client comes to us…

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