From the course: V-Ray 3.0 for 3ds Max Essential Training

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Using the fixed-rate engine

Using the fixed-rate engine

From the course: V-Ray 3.0 for 3ds Max Essential Training

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Using the fixed-rate engine

- Having already taken a somewhat brief look at image sampling theory in chapter one of our course, what we want to do here is move on to an examination of V-Ray's image sampling engines themselves, taking a look at the controls and parameters that each of them make available to us. The scene that we will be working with consists of a fairly innocuous looking setup, that does neverthless present a number of fairly typical rendering challenges to our image sampling engines. We have plenty of straight lines in the scene, both in terms of materials and on the geometry itself. These of course can be the bane of pixel-based graphic applications. We have both glossy and blurred reflections on the materials as well as noisy surface patterns and flat, solid colors. We're making use of the V-Ray dome light in the scene using the default shadow "Subdiv" setting of eight, which can of course throw a lot of shadow noise into an environment, with the potential for noise having been heightened by…

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