From the course: V-Ray 3.0 for 3ds Max Essential Training

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Using light cache

Using light cache

From the course: V-Ray 3.0 for 3ds Max Essential Training

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Using light cache

- In this video, we're going to work with our interior scene and create a GI solution using V-Ray's Light Cache engine, following the same basic procedure as with our earlier irradiance mapping exercise. The first thing we want to do then is open up the Render Setup dialog using the F10 key, and then come into the GI tab and enable V-Ray's GI systems. As we are focusing on Light Cache in this video, we will want to set that as our primary engine, and again, set the secondary engine to None. Now the default Light Cache settings, as with irradiance mapping, are designed to give us a fairly decent level of quality from the system, although of course the settings are assuming that we're using Light Cache in its more suitable role as a secondary bounce engine. If we go ahead and take a render though, we will see a couple of things. Firstly, that we do get a very high level of illumination in the render, certainly much brighter than would be the case should we be using irradiance mapping…

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