From the course: V-Ray 3.0 for 3ds Max Essential Training
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The V-Ray Instancer
From the course: V-Ray 3.0 for 3ds Max Essential Training
The V-Ray Instancer
- [Instructor] Having taken a quick look in the previous exercise at some of the updates made to V-Ray Proxies, and what we want to do now is take a look at yet another tool that has been added to V-Ray in order to help us render extremely high polygon count scenes. This being the V-Ray Instancer that was added in V-Ray 3.1. To demonstrate what this can do for us and to show the basics of how we go about using it, we have a start scene here with a simple landscape setup that we want to scatter some trees on. The problem if I just select the hillside terrain and then jump into the utilities tab and hit the measure button, is that we are looking at a surface area here of about 1.2 square kilometers which is going to need a lot of trees adding in order to get a decent coverage. Now to a lot of 3S Max users, this would instantly suggest making use of particle flow in order to do the instancing, scattering and randomization for us, and if I go ahead and hit the six key in order to open up…
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Contents
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Introduction to this update56s
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(Locked)
Using the additional exercise files1m 12s
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(Locked)
V-Ray and 3ds Max versions used38s
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(Locked)
Updates to V-Ray RT6m
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(Locked)
VFB improvments6m 43s
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(Locked)
Updates to cameras3m 44s
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(Locked)
GGX, rounded corners, and more4m 17s
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(Locked)
Randomization and better translucency3m 44s
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(Locked)
The Triplanar Map5m 19s
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(Locked)
Render elements3m 41s
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(Locked)
Lighting updates4m 15s
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(Locked)
Aerial perspective4m 1s
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(Locked)
Volume grid6m 56s
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(Locked)
V-Ray proxy5m 31s
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(Locked)
The V-Ray Instancer5m 12s
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(Locked)
VR mesh viewer3m 52s
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(Locked)
Odds and ends3m 50s
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(Locked)
Next steps32s
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