From the course: V-Ray 3.0 for 3ds Max Essential Training
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The V-Ray Render Output options
From the course: V-Ray 3.0 for 3ds Max Essential Training
The V-Ray Render Output options
- As well as the standard options found in the Render Settings' Common tab, for saving rendered images out of 3ds Max, when we have V-Ray set as our production renderer, we not only get a state of the art render engine to use, but we also gain access to some extra file saving options, and by extension, workflows, that can come in very handy indeed on certain types of projects. If we open up and then take a look at the V-Ray frame buffer window, you see, up on the top row of tool icons, that we have two save image options. Meaning we can save images out of the V-Ray frame buffer itself, and write them directly to disk. Now this, of course, is something we can already do using Max's own rendered frame window, so you may be wondering what, if anything, could be different when using the options that we see here. Well for one thing, using the first option here captures the image exactly as we see it in the frame buffer window. Complete, with any frame buffer color corrections that we may…
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Contents
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V-Ray workflow options and recommendations2m 59s
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The V-Ray toolbar3m 51s
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New UI elements and Quick Settings4m 54s
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The revamped frame buffer with advanced color controls4m 14s
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The V-Ray Render Output options4m 59s
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Image sampling explained3m 41s
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Understanding subdivs2m 44s
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Overview of color mapping4m 46s
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What the color mapping modes do5m 51s
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