From the course: V-Ray 3.0 for 3ds Max Essential Training
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V-Ray hair shader
From the course: V-Ray 3.0 for 3ds Max Essential Training
V-Ray hair shader
- One of the areas that received an awful lot of attention in the release of V-Ray version 3 was the oftentimes difficult scenario of rendering CG hair and fur which, for the sake of this video, we will treat as one and the same thing. The V-Ray hair file modifier, the V-Ray Ornatrix modifier, the V-Ray hair info tex map and, of course, the subject of this video the V-Ray hair material have all been added in order to help make the prospect of rendering this oftentimes tricky subject as easy as possible. Now, of course, it has been and is entirely possible to build a reasonable looking hair and fur texture using just the standard V-Ray material. In fact, if I take a render of our scene, you can see that very thing in action. The V-Ray fur on our toy bear is entirely readable and is clearly meant to be fur even though the V-Ray material applied has had very little work done to it. Diffuse color along with some scattered reflections is about all that we are seeing. The real problem we…
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Contents
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Introduction to V-Ray specific materials3m 21s
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Creating diffuse color5m 14s
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Making a clear glass material5m 39s
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Making colored and frosted glass4m 35s
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Making reflective materials4m 35s
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Blurring our reflections2m 43s
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Creating a translucency effect4m 45s
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Using VRmats6m 7s
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New ray-traced SSS shader3m 24s
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New simplified skin shader3m 46s
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V-Ray hair shader4m 31s
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