From the course: V-Ray 3.0 for 3ds Max Essential Training
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V-Ray scene object
From the course: V-Ray 3.0 for 3ds Max Essential Training
V-Ray scene object
- [Instructor] For lots of artists these days, both those employed by studios and those in the freelance community, moving geometry, and even full scenes, between a variety of applications over the course of a project is becoming an almost everyday occurrence. Industry standard formats such Autodesk's FBX can certainly get us part of the way there, given that it can export geometry, basic lights, cameras, and animation. But what it doesn't give us is the ability to work with render engine-specific items such V-Ray lights and materials. For those using V-Ray 3.5 and up, though, that particular problem has potentially now disappeared thanks to the V-Ray scene object. Originally developed as a way to render scenes using the V-Ray Standalone engine, independently of a host application such as 3ds Max, the V-Ray Scene file includes everything that is needed in order to create a finished render, all without ever opening the file in a 3D application. What comes through the pipeline when we…
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Contents
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Introduction to this update56s
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Using the additional exercise files53s
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V-Ray and 3ds Max versions used46s
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The Denoiser4m 14s
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Interactive Lens Effects3m 31s
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MDL materials4m 22s
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RT GPU improvements3m 35s
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Resumable Rendering3m 32s
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VFB Real-Time improvements4m 33s
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Interactive Production Renderer4m 39s
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The AL Surface shader4m 27s
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V-Ray scene object3m 59s
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Full Light Select Element4m 4s
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Cryptomatte3m 51s
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Next steps35s
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