From the course: V-Ray 3.0 for 3ds Max Essential Training
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Volume grid
- [Instructor] One thing that has always impressed Chaos Group customers in connection with V-Ray has been the sheer number and quality of tools that are continually being added to free point updates such as the ones that we are looking at here. And remember, what we have looked at in this particular update chapter only covers the V-Ray 3.12, 3.3 releases with 3.4 to 3.6 being covered in a later update chapter. Despite being well-acquainted with this aspect of Chaos Group customer service though, the addition of the volume grid to V-Ray that we will look briefly at in this video is still quite staggering as it is a piece of kit that could prove to be hugely valuable to artists or studios that use 3ds Max and V-Ray to produce final renders of volume-based simulations, be that in the form of fire and smoke or liquids. Now because this is a huge tool, we will only be able to cover the bare bones of getting it working in Max in this video but that should be enough to get us up and running…
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Contents
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Introduction to this update56s
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(Locked)
Using the additional exercise files1m 12s
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(Locked)
V-Ray and 3ds Max versions used38s
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(Locked)
Updates to V-Ray RT6m
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(Locked)
VFB improvments6m 43s
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(Locked)
Updates to cameras3m 44s
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(Locked)
GGX, rounded corners, and more4m 17s
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(Locked)
Randomization and better translucency3m 44s
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(Locked)
The Triplanar Map5m 19s
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(Locked)
Render elements3m 41s
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(Locked)
Lighting updates4m 15s
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(Locked)
Aerial perspective4m 1s
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(Locked)
Volume grid6m 56s
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(Locked)
V-Ray proxy5m 31s
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(Locked)
The V-Ray Instancer5m 12s
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(Locked)
VR mesh viewer3m 52s
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(Locked)
Odds and ends3m 50s
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(Locked)
Next steps32s
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