From the course: V-Ray 3.0 for 3ds Max Essential Training

Unlock the full course today

Join today to access over 22,600 courses taught by industry experts or purchase this course individually.

Vr-Ray Metaballs

Vr-Ray Metaballs

From the course: V-Ray 3.0 for 3ds Max Essential Training

Start my 1-month free trial

Vr-Ray Metaballs

- In my creating simulations in mass effects and 3ds Max course found here on lynda.com, I step through the creation of a basic gloopy fluid effect using the n-particle system. In this video, I'm going to take that same basic setup and show how, instead of using 3ds Max's standard blob mesh object as we did in that course, we can instead make use of V-Ray 3's new metaball feature to nicely finish things off. If I just hit the play button here, we can see that we have a particle flow system that has been set up to pool and slide in a manner that feels somewhat like a thick, gloopy substance with portions even sliding over the edge of our stand. We do still, of course, need to finalize the look of the effect, which is where our V-Ray metaballs come in. To set these up, let's set our timeline to frame 88, and then from the geometry section in the create tab, access the drop-down, select the V-Ray option from the list, and then left click to select the V-Ray metaball option. As I want to…

Contents