From the course: V-Ray 3.0 for 3ds Max Essential Training
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Vr-Ray Metaballs
From the course: V-Ray 3.0 for 3ds Max Essential Training
Vr-Ray Metaballs
- In my creating simulations in mass effects and 3ds Max course found here on lynda.com, I step through the creation of a basic gloopy fluid effect using the n-particle system. In this video, I'm going to take that same basic setup and show how, instead of using 3ds Max's standard blob mesh object as we did in that course, we can instead make use of V-Ray 3's new metaball feature to nicely finish things off. If I just hit the play button here, we can see that we have a particle flow system that has been set up to pool and slide in a manner that feels somewhat like a thick, gloopy substance with portions even sliding over the edge of our stand. We do still, of course, need to finalize the look of the effect, which is where our V-Ray metaballs come in. To set these up, let's set our timeline to frame 88, and then from the geometry section in the create tab, access the drop-down, select the V-Ray option from the list, and then left click to select the V-Ray metaball option. As I want to…
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Contents
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(Locked)
Caustic effect setup4m 39s
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Generating the caustic effect4m 43s
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(Locked)
Using VRayFur4m 23s
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(Locked)
Stereoscopic 3D rendering4m 32s
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(Locked)
Vr-Ray Metaballs5m 13s
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(Locked)
Proxies5m 35s
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(Locked)
The VRayClipper4m 40s
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Depth of field: Using a perspective viewport3m 30s
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(Locked)
Using Render Mask4m 34s
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(Locked)
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