From the course: 3D Tracking and Nuke Compositing

Unlock this course with a free trial

Join today to access over 22,500 courses taught by industry experts.

Adding reflections

Adding reflections

- [Instructor] So the second part of Reflections, we're gonna use a sphere and map an image of that sphere to reflect in the window. So, let's go up to polygons, and let's create a sphere, and let's scale that up to 900. And then just right click on the sphere, and let's assign a new material. And we just want a AI standard. If we go over to the AI standard, let's go to the diffuse color, and let's import an image. So, we wanna look for the overcast day small jpeg. And we'll just load that in. The color space can stay RGB because it's a jpeg. And then, let's select the sphere again, and under sphere shape, let's change a couple things before we do a test render. Under Render stats, let's turn off cast shadows, so there's no shadows from the sphere. And turn off the primary visibility so it doesn't show up in the render. And let's just do a quick render to see what we have. Okay, so now we have some reflections, but I'm not too crazy about the image that's reflected in the window. So…

Contents