From the course: 3D Tracking and Nuke Compositing

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Adding your walls

Adding your walls

- [Instructor] Okay, so let's start by using our Master Shot, Camera 02, and start setting up our scene. So in our COP, we want the wall object to end up between our diffuse and our reflection. So let's make a little bit of room for that. Scoot that over. And right after this, indirect diffuse merge. That's at set M. And then we're gonna switch our inputs. And we want to connect this to our scanline renderer. I'm just gonna bring this Full View. We don't need our redistortion. We already have it set up in our script. I'm just gonna bring all this stuff down and organize it a little bit. And we also don't need our original footage, because we also have that in our script. And I'm also gonna get rid of the texture for the shed. I'm gonna hit spacebar again. Let's disable the trackers. Let's go into 3D. So if we go up to the camera viewer, just hit Tab. And what we want to do is add a card to the back wall and the side wall. So let's add those cards now. I'll grab a card and add it in…

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