From the course: Creating a Short Film: 09 VFX Environments
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Anatomy of shot 13
From the course: Creating a Short Film: 09 VFX Environments
Anatomy of shot 13
of cool to go through this shot what I call shot 13 and just look at all the various components and layers and see what I did there, so the kind of like a visual effects breakdown, but just a little bit more in depth and I'm going to start from the foreground to the background, so we have the big flare the lens flare. I put that as the top layer so you know there was a rock in the front that went over the lens flare because that happens in the lens, so it would be on top of everything else, so we have the lens flare. I also have this rock element in the foreground, we'll talk a little bit about that in the next tutorial, that's just like a photo also have a duplicate of the matte painting we looked at in Photoshop earlier in this chapter and I use this as kind of like a little patch earlier in the shot. We have a camera with a fractal noise file we talked about. Let's go ahead and look at this. We have this the pre comp shot and double-click to open that up. Now this is kind of…
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Contents
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Examining the plan for the scene4m 19s
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Editing the VUE renders4m 51s
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Creating matte paintings3m 16s
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Art directing footage of clouds4m
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Understanding focal length and lens properties3m 21s
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Compositing with smoke and fog4m 23s
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Anatomy of shot 137m 43s
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Animating Golhatn in Cinema 4D and After Effects4m 8s
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Animating subtle camera moves in post4m 9s
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