From the course: ZBrush 2020 Essential Training

Activating Sculptris Pro mode - ZBrush Tutorial

From the course: ZBrush 2020 Essential Training

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Activating Sculptris Pro mode

- There are times when you want to sculpt more detail into a part of your model, but you don't want to have to increase the density of the entire thing. So for example, DynaMesh requires the entire model to be the same density. And subdividing the model will turn every polygon into four smaller polygons. However, Sculptris Pro only subdivides the polygons that are needed for the detail that you're sculpting. So let's see how. So Sculptris Pro mode can be turned on with this button right up here. Now it works with most brushes, but not all of them. So, I'll show you the limitations. But first, let me show you basically what this is doing. I'm going to turn on my wireframe to make this easier to see what's going on. I'm going to zoom in a little bit here and let's say we want to get some finer detail around the eyelids. Instead of cranking up the DynaMesh resolution or subdividing the model let's just sculpt on with Sculptris Pro mode. So what you can see it's doing is that it's subdividing only where I'm sculpting. You zoom in really close here you can see that it's just creating a much finer resolution, but only in areas where we want more detail. So let's turn off wireframe, shift F, and you can see we're just sculpting on that detail. So it's pretty straight forward, pretty intuitive. Now like I said it works with most brushes, but not all of them. It won't work with the move brushes, for example b, m, v. We try to pull out the ears here, you can see it's just not doing that same effect. So there's a similar brush that kind of gives you the same effect as move but it does work with Sculptris Pro mode and that is the snake hook brush. So, let's hit b, s, and pick this one h. And so basically what you're going to see is it's pulling it just like move would. It's a little bit of a sharper point on that pull, but it's pretty similar to move, but you can see that it is subdividing that mesh as we pull it out. So now you can keep your form without getting stretched polygons. Now there's one other situation where Sculptris Pro mode doesn't work. Let's go to the standard brush b, s, t, and let's say you want to sculpt on this ear but in such a way that it doesn't affect the backside of that ear. So you might think you'd go into brush and come down to automasking and turn on back face mask. So if you want to sculpt on this without affecting the backside, let's just turn on our poly frame here to make it easier to see. You can see that Sculptris Pro mode is not actually doing what it should do and that's because something about back face masking mode doesn't allow Sculptris Pro to work. You can see it's kind of grayed out here. So we go back to auto masking under brush, turn off back face mask. Now you can see we've got Sculptris Pro mode and now it will work. Okay so, other than the move brushes and using back face masking Sculptris Pro should work with any other brush.

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