From the course: Learning ZBrushCore
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Adaptive Skin
- [Instructor] In the previous video, we created this amateur for character use in Spheres. Right now we cannot do anything with it. We cannot sculpt anything. We cannot add details. Just because this is not a sculptable mesh. It is more like a preview of what the mesh will look like. Let's go ahead and talk about the options we have in ZBrushCore. To convert this amateur into usable geometry. I'm going to click and drag on my right tray and go to the bottom of the tool palette. I'm going to expand the adaptive skin sub palette. Here is where we can change some basic settings and make the adaptive skin. Once we press this button, ZBrushCore will create a mesh that is going to cover or adapt to the figure like a skin over an amateur and hence the name adaptive skin. We can use this previous switch here for instance to visualize the result of making it adaptive skin with the current settings. The hot key for this switch is the letter A on your keyboard. If we turn poly frame on and then…
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Contents
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Sculpting approaches2m 52s
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Introduction to ZSpheres4m 55s
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(Locked)
Creating an armature4m 35s
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Exploring shapes and adjusting volumes2m 19s
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Adaptive Skin3m 20s
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(Locked)
Adjusting Adaptive Skin3m 25s
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Masking and selection tools4m 11s
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(Locked)
The power of subtools4m 44s
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