From the course: ZBrush: Stylized Sculpting
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Adding damage texturing using Noise and Slash - ZBrush Tutorial
From the course: ZBrush: Stylized Sculpting
Adding damage texturing using Noise and Slash
- [Voiceover] So now we've roughened up the metal and I'm going to copy that and come over to my arrow. And I'll select on the arrow to turn that one on. I'll come back to the noise and assign some noise and then I will paste that same configuration or sin curve that we have into this piece. And now from here, of course, I've matched it but I can also take away from it. It's a bit much. So I'll play with the strength and tone it down a little bit. And I'm going to turn on the circle at the same time. This way we can compare both of them. Yeah, that actually looks really good. Perfect. There is one other technique that I do that's fun. And I'm going to add it now. I'm going to also add it to the skull and the bones later. If I go back to my clay tubes and I turn off my alpha, as you recall that gives me the ability to do a round circle, but I'm going to actually do something completely different this time. I'm going to turn my focal shift all the way down. If you recall the focal shift…
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Contents
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Polishing and then adding texturing using Noise and Slash4m 31s
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(Locked)
Adding damage texturing using Noise and Slash3m 59s
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(Locked)
Detailing the skull: Adding polish5m 26s
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(Locked)
Creating the tooth shape using a PolyCube5m 57s
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(Locked)
Polishing, positioning, and refining the tooth shape3m 55s
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(Locked)
Duplicating the teeth and merging the subtools3m 38s
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(Locked)
Scaling and positioning the skull and crossbones into the compass4m 52s
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