From the course: ZBrush: Modeling Footwear
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Adding leather texture - ZBrush Tutorial
From the course: ZBrush: Modeling Footwear
Adding leather texture
- [Instructor] Now we get into the fun part that everyone likes to skip to: putting on the fine textural details. I'm going to use a custom leather texture bump map to help us make this. So let's see some ways of getting the most out of it. Okay let's try this out on the vamp. So let's make sure we've got it as the active sub-tool. You can even go into solo mode if you want. And we're gonna want to have a lot of detail in our model for this. So let's go ahead an subdivide it a few times. I'm gonna go under geometry, and we'll just click divide. You're gonna see our active point count here. Let's just click this until we get up to about 1.2 million. Okay before I start sculpting on detail, something else I like to do is store a morph target. A morph target can help you revert back to a state before you add a detail in specific areas. It can also help you exaggerate or decrease the effect of any detail. So under morph target, we'll just store our morph target. Now let's build a leather…
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Contents
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Sculpting the irregularities6m
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Adding leather texture3m 52s
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Sculpting specific leather detail3m 30s
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Adding fabric textures5m 17s
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Sculpting stitches4m 56s
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Making stitches with insert mesh5m 55s
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Making fuzzy suede texture8m 54s
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Adding stitches around the welt3m 36s
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Making the final adjustments3m 33s
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