From the course: Sculpting a Scarecrow in ZBrush
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Adding new base meshes to Scene - ZBrush Tutorial
From the course: Sculpting a Scarecrow in ZBrush
Adding new base meshes to Scene
- [Instructor] Now with all the basemeshes ready, we're ready to begin doing the massing of our sculpt. I'm going to load in the scarecrow. And now I want to append both the pumpkin and the rope belt that we just created. Within the scarecrow subtool file, I'll go down to Append. I'll find my rope belt and select on that. And I'll append once again. Find my pumpkin and select on that. Of course both of them come in different scale but that's fine. I'm going to just select my scale and bring that pumpkin down. I'll move it down into position on the base. And I'll further adjust that later on. Same thing with the rope belt now, I'll scale the belt down, re-position it. Re-position it so that it looks good and that will work for now. With all the basemeshes now prepared, we're now ready to begin sculpting the scarecrow.
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Contents
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Creating base meshes in Maya7m 10s
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Importing base meshes into ZBrush5m 21s
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(Locked)
Creating base meshes from ZSpheres4m 15s
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(Locked)
Learning about DynaMesh and ZRemesher5m 2s
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(Locked)
Using DynaMesh and ZRemesher6m 29s
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Creating a rope by drawing a curve with a custom brush5m 55s
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(Locked)
Repairing rope with DynaMesh and ZRemesher5m 56s
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(Locked)
Adding new base meshes to Scene1m 52s
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