From the course: Sculpting a Creature with ZBrush and Photoshop

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Adding wrinkles, creases, and additional textures

Adding wrinkles, creases, and additional textures

From the course: Sculpting a Creature with ZBrush and Photoshop

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Adding wrinkles, creases, and additional textures

- This is where we really start having fun. Wrinkles and creases allow us to identify a character's age, environment and personality. Let's get in there and start adding to our creature's story. So, as you can see, I have already put in some suggested wrinkles and some base level line work to kind of help make our character pop. And he has a really nice surface texture to really take it to almost a finished level. But we have to take it further. We have to start looking at wrinkles and creases a little bit further and in more detail. So, the first thing we wanna do is go to the Surface tab and click Apply to Mesh and what this is going to do is that texture we had to begin with is now stamped on to our mesh. And now we can go and start to play around with that texture and add our own texture and a little bit more of that creasing pattern. So, let's go back to the Damien Standard brush and zoom right up in there on the face of this guy so we can see what we're doin'. And, what I want…

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