From the course: ZBrush: Modeling a Cartoon Character
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Adjusting the facial features - ZBrush Tutorial
From the course: ZBrush: Modeling a Cartoon Character
Adjusting the facial features
- [Instructor] As before, the face is the center point of the character and really needs some special attention here. Let's build off of the sculpting we did in the last video and bring some more refinement into the head. For this we're going to use some of the same features we used last video, but also adding a few new techniques. So let's jump in. Okay, first thing I can see comparing the concept art to the model we have now is the head is very spherical and in the concept art, it bulges out a little bit wider here, there's a little flat spot up towards the forehead, and it gets a little narrower right at the neck. It actually seems like it dips in underneath the chin a little bit as well. So, let's start adding some of these structures in. So I'm going to Alt click on the head. Let's hit X to make sure that symmetry is turned on and let's start making some of these adjustments. Now, with the move brush, there's one…
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Contents
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Setting up reference images5m 6s
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Making the basic forms with primitives6m 34s
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(Locked)
Using primitives to make the facial features9m 54s
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(Locked)
Tapering the limbs4m 40s
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(Locked)
Sculpting the body7m 45s
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(Locked)
Adjusting the facial features8m 44s
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(Locked)
Refining the teeth6m 16s
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(Locked)
Refining the ears and nose5m 9s
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