From the course: Learning ZBrushCore
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Alternative way to build shapes - ZBrush Tutorial
From the course: Learning ZBrushCore
Alternative way to build shapes
- [Instructor] Now that we have talked about the IMM brushes and how they work, we can dive a little bit deeper into some of the cool IMM brushes that actually come with ZBrushCore. So one of the things that is bothering me about the creature design at the moment, is how the legs look. They look okay as a base, but they're a little bit dull and they need a lot of sculpting work. Now instead of spending a lot of time tweaking and sculpting the shape to make something that looks a little bit more like creature-like, more interesting, I'm going to use the IMM BParts brush. Let's go ahead and click on the brush thumbnail and choose this brush, the one with the head for an icon. Okay, let's press the letter M on your keyboard to choose the mesh that we want to insert. As you can see there heaps of different meshes that we could use. We could select this head for instance and just start inserting heads all over the place, which is not what we want but it could be an interesting piece. Now…
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Contents
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Understanding Dynamesh and subdivisions2m 53s
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(Locked)
Splitting up the model into subtools4m 46s
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The brush system4m 32s
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Building secondary shapes and strong silhouettes3m 57s
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Polygroups3m 43s
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Insert brushes3m 48s
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Alternative way to build shapes3m 52s
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Creating fur for arms and legs3m 8s
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