From the course: Sculpting a Scarecrow in ZBrush
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Assessing work In progress - ZBrush Tutorial
From the course: Sculpting a Scarecrow in ZBrush
Assessing work In progress
- [Instructor] At this stage of the project what I like to do is assess my work the same way I would asses the work of any of the artists working on my team in a production. So what I'll typically do is take a screen capture in ZBrush of the sculpt in approximately the same camera direction as the concept art. The next thing I'll do is, in Photoshop, I'll just do some drawover markings showing where some of the perspective may be off, some of the scaling, and just different areas of the project that are not quite exactly matching the concept art. And then I also determine, as I'm making those comments, is this something that is necessary for the end client, do we have a client that is extremely picky and wants everything to be perfect and match the concept exactly, or is the concept just to give us a general idea, inspiration of what they're looking for, but we have the ability to be a bit unique in the final execution. So with that, I've made some drawings, the red markings are…
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Contents
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Reviewing work and duplicate gloves and arms7m 42s
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Exporting subtools to Maya for adjustments10m 16s
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Building a simple rig in Maya6m 38s
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Repositioning the arms and hands5m 46s
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Repairing geometry and exporting from Maya4m 1s
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Importing repositioned components back to ZBrush2m 14s
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Assessing work In progress4m 54s
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Reposing a character9m 1s
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