From the course: Sculpting a Scarecrow in ZBrush
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Bending the hat and creating a crease - ZBrush Tutorial
From the course: Sculpting a Scarecrow in ZBrush
Bending the hat and creating a crease
- [Instructor] Okay adding the crease. Now this is somewhat of a difficult type of operation. You have to be very careful the way you do this. Especially now that we have the patch sculpted in on this side. One of the first things I need to look at is just a little bit of my proportion. You'll notice that within the patch area, compared to the tip of the hat, I have a much larger range going on here that I don't have here. So I have to increase this. I could do that one of two ways. I could literally take this OBJ our into Mia and just stretch out the geometry or I could do it right here, right within ZBrush. That's what I'm gonna do. First thing I wanna do is lower my poly count down, 'cause I just wanna be dealing with the lowest denominator of the geometry. I'll actually go to a level two and switch over to the move brush. I do wanna bring this up uniformly. So I'm gonna activate symmetry. Turn on my radial symmetry. Set that to Y. Probably bring my poly count up, my radial count…
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Contents
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Sculpting a button8m 14s
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Button holes and stitches6m 38s
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Sculpting the hat8m
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Hat band and patch8m 38s
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Hat stitches5m 7s
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Bending the hat and creating a crease9m 24s
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Texturing the hat8m 6s
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Sculpting and texturing the head12m 36s
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Handkerchief cloth folds6m 39s
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Glove sculpting9m 39s
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Glove leather texture9m 43s
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Glove seams and stitches5m 56s
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Sculpting details Into rope necklace5m 14s
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Finalizing details In rope necklace6m 8s
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Creating wood grain5m 39s
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Sculpting the branch10m 34s
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Sculpting the lantern handle7m 46s
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Carving a pumpkin7m 22s
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Adding details to the lantern4m 27s
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