From the course: ZBrush: Modeling Footwear
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Bending the sole - ZBrush Tutorial
From the course: ZBrush: Modeling Footwear
Bending the sole
- Okay so we've got our sole almost done here, now you'll notice it's flat currently, however it needs to be curved like the photo reference. We made it flat because it's easier to model things that way. Now it's not gonna be too hard to bend it, however there is one complication because we've got two different subtools making up this sole, and everything needs to curve together. So let's see how to make it happen. Okay let's use transpose master to combine these two subtools into one subtool and then after we bend it we can separate them into separate subtools again. So let's go to Z plug in, and let's open up transpose master, and click tpose mesh. Okay just go ahead and click in an open area. To get rid of that pop up. So you can see on subtool we got a single subtool here. And let's go ahead and move to the side view. I'm gonna hold shift to make sure it snaps. Zoom in a little bit. So for this I'm gonna use a Z modeler brush. BZM, all right, that's fine we can skip this note. And…
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Contents
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Importing reference images6m 15s
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Modeling the basic sole shape6m 14s
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Extruding the sole and tread thickness5m 4s
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Tapering the tread3m
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Creasing hard edges4m 21s
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Adjusting the reference images4m 18s
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Making a template for the repeating treads10m 1s
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Duplicating the tread with array mesh5m 6s
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Cutting the tread pattern9m 40s
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Tweaking the tread6m 15s
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Bending the sole5m 26s
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Tweaking the sole geometry3m 52s
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